![]() This can be gauged by firing on the practice targets at the Safe House. Unlike conventional firearms, the Cash Blaster has a maximum range of 13m.Locked behind side job criteria like the Arbiter.Particle effects may obscure vision and degrade performance.Fixed range and long reload like the other flamethrowers.It also lacks the "Damage boost" boost that other flamethrowers have available.Only modifications are stat boosts and laser/flashlight gadgets.Lowest magazine, ammo pickup rate, and reserve compared to the MA-17 and Flamethrower Mk.1.If the fire damage does trigger, it will only do one tick of low damage. ![]()
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